![charlie murder good ending charlie murder good ending](https://www.trueachievements.com/gameimage/Charlie-Murder_0.jpg)
There are consequences to my actions in Dishonored. I love the worlds of Dunwall and Karnaca, but Corvo, Emily, and The Outsider have some concern for how things are done. This runs contrary to the Dishonored series. Colt is the least monstrous of the monsters no matter what I do. But how I choose to enact my violence doesn’t change what the game thinks of me. It’s calculated destruction done quiet, done loud, or somewhere in between. There is no good ending or bad ending, no high chaos or low chaos. There is no concern for good and evil in Deathloop. I’m a wrecking ball, whether I decide to live up to that name or be the stealthiest wrecking ball that’s ever existed is up to me. And so, Colt’s journey is one of violence. It’s pretty clear from the beginning that Colt isn’t the best guy, but the rest of the Visionaries on the island - Colt’s foil Julianna included - are seemingly worse. Using Colt’s own vernacular, he’s on Blackreef to fuck shit up and he doesn’t care who gets hurt in the process. And I found a playground that finally let me engage in my preferred playstyle without mucking up the story.ĭeathloop’s world is inherently chaotic. Still, hearing it was one of the best games of the year, I dove in feet first.
![charlie murder good ending charlie murder good ending](https://robloxsong.com/assets/img/codes/358/6571415358.jpg)
A ’60s murder thriller with classic spy vibes? What isn’t there to like? But knowing Deathloop was an Arkane joint had me skeptical - I’ve always enjoyed Arkane’s worlds, but seldom the way the studio marries gameplay and story. Don’t get me wrong, I loved its vibe from the moment I saw the first trailer.